| |
Nothing
exists in White Square if nobody is present. When somebody steps
in the square of light, shadows appear circling around him. People
find themselves in the middle of a living shadowland, where interactive
shadows projected around their feet make contact with other shadows
in the square. People can play together with collaborative visual
structures created by shadows reaching and grabbing onto each
other. The shadow world creates a reflecting surface of positions
and movements done by people in the square.
The key element of the installation is a human shadow, which is
transformed into a interactive medium. The installation illuminates
the network of connections between people sharing the same limited
space. White Square tries to break the control and command-relationship
people have with technology into a more intuitive and physical
one. It is a public playground, which aims to stimulate a new
awareness of ourselves as a physical being. White Square can also
be seen as a media architectural space, which enchants people
to move and express themselves, subtly using their whole body
as a tool of interaction.
|
|
|
engineering,
software development
and interaction advisor: Yves Bernard, iMAL
Production support:
AVEK, Kunsthalle
Lophem, Frame,
Arts Council of Finland and iMAL
Watch video documentation
(QT 20Mb)
|