WHITE SQUARE (2002)
 
 

Nothing exists in White Square if nobody is present. When somebody steps in the square of light, shadows appear circling around him. People find themselves in the middle of a living shadowland, where interactive shadows projected around their feet make contact with other shadows in the square. People can play together with collaborative visual structures created by shadows reaching and grabbing onto each other. The shadow world creates a reflecting surface of positions and movements done by people in the square.

The key element of the installation is a human shadow, which is transformed into a interactive medium. The installation illuminates the network of connections between people sharing the same limited space. White Square tries to break the control and command-relationship people have with technology into a more intuitive and physical one. It is a public playground, which aims to stimulate a new awareness of ourselves as a physical being. White Square can also be seen as a media architectural space, which enchants people to move and express themselves, subtly using their whole body as a tool of interaction.

 
engineering, software development
and interaction advisor: Yves Bernard, iMAL

Production support:
AVEK, Kunsthalle Lophem, Frame,
Arts Council of Finland and iMAL

Watch video documentation (QT 20Mb)